Senin, 20 Februari 2012

Guild Wars 2 PvP Is A War Of The Worlds

Guild Wars 2 has been in development for quite a while now, but there hasn’t really been that much news coming out of developer ArenaNet of late.
That has now changed, with Mike Ferguson taking some time out of his schedule to discuss the large-scale Player vs Player battles that are on offer in Guild War 2.
Don’t for a second discount the words “large scale” as Guild Wars 2 sets itself up for some truly epic encounters. Breaking from traditional MMO setups, the game has a three-sided conflict comprising entire servers. Yes, entire servers. That is, each team in this conflict will be “composed of an entire server full of players” that will incorporate what they’re calling “World vs World” instead of your typical “Player vs Player” setup.
That’s just a summarised version of the information that was shared, and something that is undoubtedly a jaw-dropping revelation. Other information shared included the decisions behind including a third team, the ability of the developer to accommodate three servers’ worth of players, the PvP affecting a player’s progression, the objectives within this new take on the mode as well as various other unique aspects.
It sounds almost RTS-inspired, but on a really large scale. Resources are spread about that are then used to hire NPCs to help players in their attack or defence of various objectives, with other variables such as massive siege weapons that could be built to swing a conflict in a team’s favour.
Sounds pretty interesting, doesn’t it? Assuming all of it works as intended. Then again, ArenaNet have not left anything to be desired previously, so there is some trust in their ability. You can read the full discussion here.


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